![]() ![]() So I think in the case of Fallout I’d like to know how is my performance going to be in an activity if I don’t have a perk unlocked? Will it allow for some unexpected success like in 5e? If so the revamp could work. It allows for extraordinary feats and miracles and has made for some of our most memorable sessions. You could have the slight mod penalty to a Charisma check of course if your stat is low, but if you make a compelling roleplay the DM is easily able to grant a roll with advantage which is a complete extra roll rather than a static +2 to the single roll like in 4e, which often yields a very good result that defies a weak stat. Stats are now a base line guide for rolls but were by no means the be all end all that 4e was, it’s a lot more in common with 3.5. We have way more freedom in the things we can try because so much is left to DM discretion. 4e was all stat based, whereas 5e is almost totally focused on roleplay elements. This is a topic for another thread but I’ll quickly say that I’ve been in a weekly live DnD session for a bit now and we moved from 4e to 5e and it’s great. ![]() Visit the Fallout 4 Wiki for all your info needs!
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